Note this page was written in 1996 (how things change!) - it was
only lightly and cosmetically updated in mid 2002
So if you are interested in trying your hand at some form of interactive
writing, where do you start?
The easiest and most interesting platform to use for both reading and
publishing interactive writing is the World Wide Web. Probably by reading
this you already have access to the web licked. But in case you don't
then for this, as well as a reasonable computer, you need a fast modem
(at least 9600bps and preferably 28.8kbps), a web browser and an account
with an Internet Service Provider. If you are starting from scratch,
find a friend who knows what they are doing and follow his or her advice.
The Netscape web browsers have dominated the market (supposedly more
than 70% by usage) so it probably makes sense to start with their Navigator
2.0. This is widely available from "bulletin boards" and also
from Netscape's hompage. Get
your friend to download a copy. Alternately you may want to see a review
of the different browsers available. The browser's purpose is to display
web material on your screen and allow you to follow links by simply
clicking on them.
To write for the web you need to code your writing with HTML (or "HyperText
Mark-up Language") - in simple terms this is identifying or "marking
up" for browsers the parts of your writing that represent titles,
bullet points etc and most importantly links to other parts of your
(or others') work. If this sounds scary, don't worry, it is not as bad
as it seems - the tags look similar to the old WordPerfect codes. There
are many HTML
guides available on the web.
You can manually type in the HTML codes and simply use a text editor
like NotePad or your normal word processor - just save the results as
a text file. Some word processors have HTML add-ons - for example Internet
Assistant for Microsoft Word 7, which I am currently using. This seems
to be the trend - soon you will be able to use your favourite word processor
and simply save the document as an HTML file - and all the HTML coding
will be done behind the scenes. Alternately you can cheaply obtain a
standalone HTML editor that puts the codes in for you one at a time
as you request them.
Note that your web browser can display your own generated HTML pages
while they are on your own computer. So you can check out how your work
will look before it is published.
But current HTML and browsers have limitations. Until very recently
it wasn't possible to use techniques like conditional branching on the
web (and even now it requires programming in a language like Java) -
the web doesn't remember where the reader has been, only where the reader
is now. Creative interactive writing that uses any level of "memory"
has so far been written using some suitable tool or programming language.
Some of the better examples of interactive creative writing have been
written using StorySpace, a program
that allows quick graphical linking between different "writing
spaces" and allows conditions to be placed on when these links
take place. This program was originally designed for publication of
the interactive writing on floppy disk, and unfortunately its current
level of export of HTML documents (for publishing on the web) is limited.
Nonetheless it is the only tool I know of that provides non-programmers
with the ability to control the flow of the material relatively easily.
In the programming domain there are a number of "authoring"
programs, such as Inform and TADS (Text Adventure Development System),
for generating text adventure type works. But if words like compilers,
executables and debuggers do not roll easily off the tongue then this
level of "writing tool" is probably not for you. If you are
still interested then check out the comments on the various tools in
the rec.arts.int-fiction
FAQ.
I should note that there is a further range of tools to consider when
adding in multimedia to the writing project. As well as software packages
to handle the particular media used (for example for sound editing,
photo manipulation or model animation), there are also the software
tools such as Macromedia Director and Asymmetric Toolkit - interestingly
called "authoring packages" - that bring all the pieces, the
multimedia and the interactive control together. These are the tools
needed for interactive video and film, but are beyond the scope of this
note.
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© Farmer 1 March 1996