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Learning to play duplicate bridge
1. Pre-Bridge Basics - Tricks and trumps (optional - before the day)
- The pack of cards, suits, aces high
- Hand & dealer
- Leads & tricks
- Following suit & discarding
- Trumps & trumping or ruffing
- Partners
- Play whist
2. Bridge: What makes it different (9.10-9.50am)
- Starting point: whist with partners (no bowers, joker, misere)
- Bidding to determine trump suit
- Suit order & No Trumps
- "Book plus" bidding ie 1S = 7 tricks
- Scoring
- Below the line vs above the line
- Minors 20pts
- Majors 30pts
- No Trumps 40 & then 30pts
- Game = 100pts below the line, ie 5 minor, 4 major, 3NT
- 2 games = 1 rubber, "vulnerable" vs "non-vulnerable"
- "Contract" bridge vs "Auction" bridge
- Dummy
- What, who and when - vs declarer & defenders
- Impact: more precise play, making more tricks
- Impact: can bid to higher levels & need to know more during
bidding
3. Bridge Bidding: Hand evaluation (10-10.30am)
- Conventions for evaluating hands
- High card points (HCP): A=4, K=3, Q=2, J=1
- Points for game, suit fit
- Revaluing hands
- Balanced (no voids or singletons & no more than 1 doubleton)
vs unbalanced
- Distribution points
- Playing tricks
- Loser count
4. Bridge Bidding: Standard American opening bids (10.30-11am)
- Conventions for bidding
- Natural vs Standard American vs other systems
- Standard American openings (simple) with Benjamin twos)
- 1 major=12-20, 5+; 1D=12-20, 4+; 1C=12-20, 2+
- 1NT=16-18, bal; 2NT=22-24, bal; if 19-21, bal then 1 suit and jump
in NT
- 2C=8PT (19-21), 2D=9PT (22+)
- 2 major=6-10HCP, 6+
5. Bridge Bidding: Responses (11.15-12 noon)
- After 1 suit: 1. point range & barrier, 2. major fit, 3. new
suits up the line, 4. No Trumps
- After 1NT (or 2NT)::
- After 2C/2D:
- After 2H/2S:
6. Bridge Bidding: Competitive bidding (12.15-12.45pm)
- Overcalls
- Doubles & take out doubles
- Advancing
- How far - Law of Total Tricks
- System cards
7. Bridge Card Play (1.15-2.15pm)
- As declarer
- Evaluating the hand
- Your winners and losers
- Opponents bidding or lack of it
- Opponent's lead
- Strategy - scoring and hand evaluation
- Developing more winners
- Ruffing with short trumps
- Making long suits
- Finessing
- Letting opponent's lead a suit to you
- Avoiding nasty surprises
- Pulling trumps
- Preserving entries
- Other safety play
- As defender
- Evaluate the hand
- Remember your target
- Work out declarer's strategy
- Active vs passive
- As dummy
- Practice working out strategy
- Practice counting and inference
5. Duplicate Practices (2.30-3.15pm)
- Removing most of the luck of the cards
- Boards- predealt and shuffled
- NSEW, dealer, vulnerability and adjusted scoring
- Scoring sheets
- Pair numbers and table numbers
- Bidding pads/boxes, name sheets
- Pair movements - Mitchell: two fields, skips and sitouts & Howell:
one field, change positions
- Pairs scoring
- Teams & team scoring
- Expected etiquette
- Director's role, and calls for director
- Unfair information
- Alerting conventional bids - up to 3NT, unless self-alerting
- Hesitation
- Leads/bids out of turn
- System cards
- NS responsible for cards/scoring/table
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